Wenesday night special

Opened one chest, fire trap triggered 20 points of damage. Cindy opened the other 3 chests, and the door closed. Ran into the Prince, he attacked, read our minds, and indicated he has a talisman. He went down pretty easy. Found a rapier, chain shirt, and 20 rations.

In foyer 2, some sort of shape shifter, turned into a bunch of guys who took one hit then everyone disappeared. Marion hit the floor twice with his axe, then the robed figure engulfed in flames reappeared. He went down.

Went into the throne room. Dave found a hidden door. Mario pushed on the hidden door, and another one opens. 3 servants with poisoned wine appear, along with three telepor*fting creatures, and one really big guy appear. Mario figured the door out, and the one old guy servant yelled ‘run’ as he fled the room. We follow. Screams come from the room we fled, and we end up outside of the castle.

The old man told the tale of the origin of the Talismans. 12 silver dragons became one, and turned into a talisman. they told the humans to brake the talisman into 7 pieces. 7 humans took the 7 pieces, and they were they were the first of the order of the Silver dragons. The evil Clerics that live in the temple North of here are trying to open the portal. The storm coming is the portal opening. The king has one, we have 1, 2 with the evil Clerics, one at the cleric temple, and one with the army.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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